![]() This makes navigating your deck way easier, which is a welcome addition. Players can now use the D-pad for jumping to a pre-designated shortcut card or you can skip right to your deck reload. Controlling Sora during enemy encounters is far more streamlined now, especially when you consider the difference in the controller. The improvements don't stop there, however. While the worlds aren't quite as easy on the eyes, Re: Chain of Memories runs smoothly and has wonderfully brief load times. Re: Chain of Memories also performs exceptionally well and is a testament to Square Enix's comfort on Sony's previous console. Generally speaking, each floor (or world) has three story rooms that must be visited in sequence to progress the plot along and face bosses, so the experience is very formulaic but still entertaining, if you're content with said dungeon crawling. This is a great system, because if you start to tire of constant battles, you can pave the way with treasure and save point rooms just to lighten things up for a spell. For example, some map cards will increase or decrease the number of Heartless wandering about in the room, while others will give you a nice spot of treasure without an enemy in sight. Map cards are used in these situations and each map card has a different effect on the room's content. Before entering a new room, Sora must synthesize the space that lies beyond the door. This is one of the most enjoyable elements of the Chain of Memories experience and it's still fully realized in the remake. The nice thing about Re: Chain of Memories is that you can build the dungeons as you go, customizing the experience to your liking. Seeing the Disney worlds reduced to such clunky rooms can be a little odd for gamers expecting the same stuff found in Kingdom Hearts I, but for someone interested in good ol' dungeon crawling, there really isn't a problem. Your exploration will take the form of room-to-room progression that was designed in the GBA version and the rooms are laid out in a similar, blocky fashion. On each floor of the castle - as Sora ascends - he can fabricate a world he's previously visited in the first game by using the images of his memories, but the worlds themselves are not the fully fleshed-out affairs of the original. Voices have been added to most of the Castle Oblivion sections, though there's really no voice work to be found during the actual Disney exploration sections that inhabit the game's dungeon crawling. ![]() Re: Chain of Memories looks like its PS2 counterparts and playing the Chain of Memories content in 3D is great. There's no question that Re: Chain of Memories is a much more difficult game than Kingdom Hearts I and II because of the complexity of the battle system, but this is sure to give fans an appropriate challenge. Familiar faces.Įxplaining the game's numerous systems in full detail would require an excess of text, so I'll say instead that learning your way around Re: Chain of Memories takes time - especially considering how technical the game is - but things become second-nature after a few hours. These range from powering up spells to devastating (and incredibly cool-looking) moves that Sora pulls off in high style. Combining multiple cards together by stocking them into groups of two or three can activate a host of special abilities referred to as Sleights. For example, just a simple swing of Sora's Keyblade requires one card to be played. Although battles play out in real-time, only one action can technically be performed at a time, as only one card can be in play at a time. Every single attack at Sora's disposal is a card with a numerical value. The battle system in Re: Chain of Memories is also different than the other Kingdom Hearts games because everything is governed by cards. But Re: Chain of Memories - despite the familiar scenarios - is a great blend of the original GBA content with the style and presentation of the PS2 games. At its heart though, Chain of Memories is a straight-forward dungeon crawler that reuses the characters, settings and assets from the first Kingdom Hearts and only adds a few new things along the way. ![]() The overall premise is extremely enticing and a lot of fun, especially for those that missed out on the GBA version. Memories will be lost in order to gain new insight and Sora must work his way up through the castle in order to piece together the mysteries that plague his situation. Apparently, Sora can find what he seeks in Castle Oblivion, but at a price. The trio arrives in the mysterious Castle Oblivion after being teased/taunted by a cloaked figure. ![]() If you never kept track of Chain of Memories, the game picks up where the first Kingdom Hearts left off as Sora, Donald and Goofy head out in search of King Mickey and Sora's close friend, Riku. ![]()
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